Celestially Blessed

Posted in Priest, PvE, WoW on July 10, 2013 by Srsbusiness

Annnnnnnnnnnnnnd, 12.  Done. Thank goodness for that runestone guarantee from Lei Shen, otherwise I might have never received any. It almost became disheartening watching my luck turn up empty each passive week in LFR when others would get 4, or even sometimes 5 runestones over the last two bosses, but I digress.

 

Now that the rng based factor is out of the way, we can begin the skill based aspect of this part of the questline. After receiving my 12th runestone from Lei Shen, and ultimately killing him again for his heart, our good ol’ buddy chum, Wrathion tasks us with seeking out the celestials around Pandaria. Each celestial has a special challenge for adventurers to partake in and complete in the legendary questline, and while you have to visit each temple to see the kind of help they need, you are only required to complete one of the tasks. Being a priest, you have the option of doing the healer challenge, or caster dps challenge. Both challenges present obstacles that push your limits and will require you to use most, if not your entire, arsenal to complete them.

 

One thing you may want to bring with you, aside from a full complement of buffs from some of your friends if you can get them, is the Celestial Offering item,  purchasable from the August Celestials Quartermaster in your faction’s respective shrine. This item, depending on what task you pick, will either give you:

 

 

A) 10% Intellect while in the Temple of the Jade Serpent Area (DPS Challenge)

or B) 1000 Health Regenerated per second. (Healer Challenge)

 

While the healer buff does not look very attractive at all to enhance healing spells, it comes in handy for the healer challenge. Being the experimentalist, I decided to to both challenges to see how well they tested the array of skills. I must say, after seeing how the healer challenge worked, compared to the dps one, I was rather underwhelmed by the difference in difficulty. The fights themselves are drastically different.

 

Yu’lon’s Challenge

 

The Jade Serpent Yu’lon charges you with cleansing the remnants of corruption from the temple, specifically embodied in Wrathion himself. Wrathion ties a blindfold to himself and will begin to run to random locations near you. Once there, he beings to cast a frontal cleave that hits anything within a 180 degree radius for 200,000 damage. When you move out of the way of this, as well as his other attacks, if you position yourself behind him, you gain a debuff that increases all damage you deal to Wrathion while behind him by 150%, making quick concise cuts around his cleave something to shoot for. When Wrathion is at long range of you (30+ yards, he will channel an uninterrupted Rain of Fire that has a circle for where the spouts of fire land. Each burst hits for 45,000 damage if you get hit by it. The last major ability he has is A summon Corruption spell, that opens a pool of corruption on the ground, dealing 80,000 damage per second if you stand in it. In addition, 5 Corruption Spawns will come from it, and pursue you around the room. Their melee hits for between 25 and 35k. If you are able to keep yourself alive for the first 90 seconds of this fight, Wrathion will then summon 7 copies of himself within close range of each other. All of these copies will begin to channel Explosion, which will hit you for 500,000 damage if not killed. Each copy has only 1,000 health, but the cast time of eruption is only 3 seconds. Wrathion himself has 19,4 Million HP to eat through before you pass the challenge and get credit for the quest.

 

Talents

Void Tendrils: This will make managing the corruptions easier for a bit and will give you time to plant and refresh your dots, or get a couple of channels of Mind Flay: Insanity in.

Body and Soul: You are going to be using your Power Word: Shield off cooldown to mitigate some of the melee and not special hits from Wrathion, and the speed increase, will again help keep those pesky adds away long enough so you can cast some spells at Wrathion.

Solace and Insanity: While I like From Darkness, Comes Light on high mobility fights, with the gear you have going into this, including the meta gem, you should get 3 Casts of MF:I off during your Devouring plague, and it greatly outweighs the procs you will get from FDCL.

Desperate Prayer:  I know a lot of people use Angelic Bulwark, as its one less cooldown they need to manage. But, on a short fight like this, the extra 10% healing from desperate prayer may be the difference maker, opposed to a 20% absorb from AB.

Divine Insight:  This talent is still a cornerstone, with all the moving you will be doing. The free damage proc and shadow orb generator will give you more MF:I for the fight and  should make the fight beatable before he splits into 2, depending again on your gear level.

Halo: I was really tempted to go with Divine Star here, the only reason I did not, was because of the part where he splits and summons 7 copies. The adds are not stacked in a nice pile or line for you to sling your star through, and by the time cascade goes around, one or two may have exploded. Whereas, you could be in the middle of the copies and Halo will hit them all within 1  second, and Trivialize that part of the challenge.

 

Tips: Make sure the corruption spawns are all grouped up before you get close enough to them to use Void Tendrils, if you get enough distance, mind sear them down as their health is low, but make sure to watch for Wrathion’s cleave. Use desperate prayer early, as if you find your challenge running long, you will be able to use it again if the situation permits. Vampiric embrace only if you happened to get dazed by the spawns and make sure you use DP on Erathion at that time as well.

 

Chi’ji’s Challenge

 

If you are a dps with an itchy trigger finger, this challenge may be more suitable to your liking. Although you will have to use a true healing spec for this, and I chose to go holy because, I haven’t feasibly used either spec and just carried over the spec I had at the end of cataclysm. This challenge pits Wrathion against an avatar of his father, Deathwing. Wrathion will tank Deathwing for you, but takes 300% more damage from Deathwing’s attack than you would. The same corruption spawns appear as from the dps challenge, but have 1/5th of the health pool, making them relatively easy to deal with. The part where the blessing helps is where you need to heal Wrathion from larger hits by Deathwing, while at the same time dealing with the corruption spawns that are also hitting you. Similar to the DPS challenge, if Deathwing is alive after 90 seconds, he will disppaear and Wrathion will become stunned in the middle of the room. Similar to the Deathwing encounter, he will begin to take high damage from Elementium Bolts that will spawn on three sides of him, larger heals/Guardian Spirit/Spirit Shell is advised for this. The trick to this encounter is that it actually encourages dpsing as a healer. As each time you deal damage to Deathwing, you also deal 15% additional fire damage. While I don’t maintain a healing set, it helps using a dps set to make the encounter much shorter. Be advised, your mana regen will stink, and you will have to use your mana return cooldowns smartly. If at any point Wrathion’s health reaches 1, Chi’ji stops the encounter and you start over after ringing the gong.

 

Talents

Void Tendrils: Same as the dps challenge, buy yourself some time to channel hymn of hope, get some needed healing in, or unload a few smites and holy fires.

Body and Soul: Since you are not taking the brunt of any damage, there is no clear cut winner in this tier, but the speed increase of you if you shield yourself is nice from getting some distance on the adds.

Mindbender: Doing this in dps gear will require quicker returns of mana, and while Solace is decent, its in no way comparable to its shadow version in terms of results. Plus, its an additional dps boost that will shorten the encounter.

Desperate Prayer: Similar to the DPs challenge, if you find yourself in a bind with having both you and Wrathion deficient in health, whilst the adds are hitting you, the extra 10% can be the difference between surviving and a do-over.

Diving Insight: For holy, a Prayer of Mending Proc that automatically jumps from injured targets. This is nice because it does some work for you, as long as you are close enough to Wrathion so that the spell can use its charges.

Divine Star: Shortest CD of any spell in this tier and will accomplish both goals of this fight, by making quick work of the corruptions, and healing you and Wrathion twice. As well as burning Deathwing twice.

 

Tips: This challenge is actually pretty easy after you see it once or twice, you get to position the other elements of the fight around Deathwing and Wrathion, allowing you to take full advantage of a Void Tendril + Divine Star combination that should make stress on you a heck of a lot easier. The number one thing to be mindful of is your mana, as Wrathion only has 750,000 health, and a few hits from Deathwing without any sizable heals will end the challenge.

 

Once you complete the challenge of your choosing, its back to Mason’s Folly for another monologue about how the aspects have given us their aid, you are becoming the true champion of Wrathion’s cause, and how we as adventurers wish that he would just clam up and give us our reward already. And without further adieu, you are presented with your ilvl 600 cloak reward. Going into patch 5.4, you want to make sure you take the Jadefire Drape, as this has been designated the “caster cloak” and will receive the legendary proc in the next step of the questline, whereas the Cranewing Cloak will get the healer proc, even though you gain the benefit of spirit into hit. It is quite a step up from what you may be using previous to this, as it has 3 secondary stats and an additional 1000 intellect, and should make you quite happy the first eight hundred times you use it.

 

Best of luck in your challenge, and may the Celestials bless you.

Deck the Brawls with Boughs of Slaughter (Ra-ra-ra-ra-ra, RA-RA-RA-RA!)

Posted in Priest, PvE, WoW on June 26, 2013 by Srsbusiness

He refuses to use conventional methods to tackles his problems.  He once wore a fishing hat to raid, and died on every fight not knowing. Instead of taking long walks on the beaches of Stranglethorn, the beaches of Stranglethron, take longs walks upon him. And he still comes back for more.

 

He is:

 

The Most Un-Interesting Scrub in the World.

 

Here with his advice on:  Brawling Tips for 5.3.

 

The brawler’s guild some some modifications made to it during the 5.3 patch, with the changing of current rank 8 bosses into their own rare category, as well as adding two new ranks of bosses to the foray for the most dedicated and geared individuals. On top of this, items could be obtained from various places around the world, that would return you to the brawler’s guild to face a special combatant. These combatants award 50 VP per kill, a designer shirt to match your mog with appropriate flavor text, as well as varying amounts of gold with 400 being the lowest, and 900 the highest. Some of the new bosses model after the races of Pandaria, in a similar fashion to the way the Glorious! achievement works.  The fights themselves for the most part, do not require as much coordination as say, the Disruption challenge, where a high level of movement and damage are required. Nope, In fact, things start off with a bit of good luck, from a Grummle?

 

Level 1: Grandpa Grumplefoot/Knockoff Grumplefoot

 

This is the first challenge (according to difficulty) of the new bosses in Brawler’s Guild that can award VP and their matching shirts. To acquire the quest for this item, simple visit Grandpa Grumplefoot at the Grummle Exchange in Kun-Lai Summit, and then dance with him. The item will automatically appear in your bag, and it will lead you to either Bizmo’s Brawlpub or Brawl’gar Arena. From there, and will all other challenges, you will need to buy and select the option to use your challenge card to defeat the boss. Grandpa Grumplefoot is a fairly straightforward encounter.

 

Grandpa Grumplefoot will drop assorted luckydos around the area to either help or harm you. Red luckydos damage you if you run over them, blue luckydos will heal you if you run over them, and after about 30 seconds, he will summon yellow luckydos, which move around on their own and deal 200k damage to you if you hit them. Other than his standard melee ability, his has two flute channels, neither of which can be interrupted. The first channel, is a heal on himself which will restore .5% of his hp per 1/2 second for 3 seconds, the other is a DoT channel on you, that deals .5% of your health every second for 3 seconds. Additionally, if you stay in his melee too long he will use an exploding luckydo which deals 100k and knocks you back. Grandpa Grumplefoot has roughly 5.5M hp, which for a 2 min fight, puts the dps requirement at 50k. The reward: 400g, 50VP, and shirt that occasionally toots when you wear it! Difficulty for a Shadow Priest: 2/10

 

Level 2: Ty’thar/Raptorhide Boxing Gloves

 

Your next challenge is a bare knuckled fistfight where you are meant to look like your character is ready to do some serious melee combat with your spiked mitts drawn. The item for the challenge is obtained by completeing the barrens weekly quest and exchanging 1 radical mojo for the Raptorhide Boxing gloves.

 

Ty’thar is a troll fighter, who is modeled out of the Mike Tyson Punch-Out games from the old 8bit Nintendo. While his standard melee attack is fairly weak, if he connects with one of his special punches it will automatically knock you out. If your struck by 3 special punches, you lose. Like wise, you must “kill” Ty’thar three times in order for the fight to end. Each time you or Ty’thar recover from a knockout, you come back with 75% and then 50% of your health before the third KO ends it. His three special punches are Left Hook, Right Hook, and Slam. In order to successfully dodge the punches, you must move opposite the direction of the punch being thrown, and backwards for slams. Ty’thar has  a sparse 4.2M HP, however, each time he gets KO’d and recovers, you are unable to interact with him to do damage for about 10 seconds, which cuts the effective berserk timer to 100 seconds. Still, the dps requirement to make the reduced berserk timer comes out to 42,000. Float like a feather, sting like that pissed off hornet that comes out of nowhere on your way to work. The reward: 400g, 50VP, and the Undisputed Heavyweight Championship. Difficulty for a Shadow Priest: 3/10

 

Level 3: Master Boom Boom/Hozen Fur Fuse

 

Here is where you start to see the boss gimmick mechanics start to take flight. This is probably one of the most annoying pieces to get, as the item is placed into your back after killing a random number of hozen in the Burlap Trail within Kun-Lai Summit. To make life easier, it has been highly encouraged to the the quest, “The Burlap Trail” and crush quicker respawning hozen with your Kota Beast, as opposed to trying to dps farm them on the ground.

 

The Master Boom Boom encounter itself involves a lot of… you guessed it…. BOOM. His basic attack is a dynamite toss, and intertwined with the regular dynamite sticks, are heavy clusters of dynamite which hit for about 50k if they land on you. They also knock you back and form an impassable pillar where they land. He will throw 5 of these out in each of his transitions, at which he will start the gimmick of the encounter at 66% and 33%. At those percentages, we will summon a huge block of TNT in the center of the ring attached to the 5 large clusters that are placed out. They will all ignite and move towards the TNT. You stamp out each dynamite clutser by running over it before all 5 get to the center. If even one reaches the TNT, it will explode for 900 MILLION (!!!) damage, so even with dispersion, you will not be able to survive the mechanic. You will have to do this twice at both the splits, but after that, the fight is just be able to dodge the dynamote clusters. And If you can dodge dynamite, then you can also dodge the avoidable repair bill. Master Boom Boom has 5.06M HP, and with all the moving you have to do to dodge dynamite and stomp the TNT fuses, your dps requirement comes in at around 44,000.    The Reward: 400g, 50VP, and a shirt that goes BOOM to match that explosive personality. Difficulty for a Shadow Priest: 4/10

 

Level 4: Razorgrin/Impeccably Sharp Tooth

 

If I were to ask you, “What does 2-time NBA Champion, Lebron James, have to do with our next boss?” you might be a bit perplexed as to what they could have in common. Razorgrin is a shark that is heralded as the Terror of the South Seas. However, upon entering the arena with him, you’ll find that his only ability he has, is Flop. He will flop around helplessly towards you, using no other special abilities whatsoever. This item is obtained via fishing, specifically, from the pool of the day in pandaria, giving the highest chance compared to other world pools.

 

The trick to this fight, if at any point in time you enter his melee range, its an automatic death. So, while you have nothing special to avoid, the fight will keep you moving more than most normal raid encounters in Throne of Thunder, to ensure that you cant just stand back and tee off on the shark. Razorgrin has 6.5M hp, so for all movement you have to do, you also have to pull out 55,000 dps to beat the berserk timer. The reward: 500g, 50VP, and a brand new sharkskin tunic. Yeah, tunics people. Difficulty for a Shadow Priest: 2/10

 

Drop on the deck, and floplike a fish!

Drop on the deck, and flop like a fish!

Level 5: Splat/Vial of Reddish Ooze

 

This is one of two new items that lead to the brawler’s guild that are acquired by doing scenarios. While Ive yet to get either from a heroic scenario box, I do believe they are both from normal Greater Caches of Treasure only.

 

Splat is an exact replica of the rank 3 Brawler’s Guild standard fight, Blat. Reddish in her demeanor, Splat slowly moves around the arena, splitting periodically into smaller replicas that also move slowly around the room. The only catch is, every time she splits, a pool of red is created at the point where she split, effectively covering up the entire floor of the arena. Similar to the first encounter, killing off the clones will serve no purpose, as killing her remains the sole objective. Splat has  6.8M hp, and again, your moving and damage skills will be tested, as later on after a lot of adds have accumulated, standing in melee, will result in many hits, possibly fatal to you. Try to unload your burst at the start of the fight, as it will be harder to do so later on, aside from saving shadowfiend. You will need at least 58,000 dps to comes out with a victory before the berserk timer. The Reward: 500g, 50 VP, and a shirt thats soaked in, hopefully, ooze. Difficulty for a Shadow Priest: 3/10

 

Level 6: Dippy & Doopy/Frost-Tipped Eggshell

 

Have you been collecting pets? Our next boss hopes you have been. The Dippy and Doopy encounter is a reward from defeating an elite pet battle in northern Icecrown. Doopy is anaquatic type, so bring your favorite fliers or magical pets to battle to give yourself the best chance to get this item.

 

For this fight there is an unusually long pause to begin the fight, which unfortunately takes about 8 seconds off your berserk timer. When the boss appears, its the same old dippy that melee have learned to love and lovingly throw their keyboard at. Only this time, Dippy has brought their much larger and slower cousin, Doopy! Both of the penguins perform exactly the same, they have one ability in Peck, and will be knocked back each time a spell is applied. The only difference is, Dippy is still a hyperactive kid on a triple shot of Ritalin, and zips around the ring, while Doopy is the Fat Owlbert of the bunch. (HES A BIRD PEOPLE!) Dippy has 2.1M hp, and Doopy has 4.3M hp, collectively giving the encounter 6.4M HP to eat through at the end. In order to make life easier for you, you need to kill off Dippy first. Doing so will allow to to plant in the ground and free cast on Doopy, as his movement speed is too slow to every catch you while you plaster him with spells. 60,000 DPS and a lot of moving in the first 30-60 seconds, will net you a kill and some free ranged bird for dinner. Do not stop moving while Dippy is up and cast SW:P for instant damage to knock him back as often as you can.  The reward: 500g, 50VP, and a slick new Tuxedo Shirt. Difficulty for a Shadow Priest: 4/10

 

NOT THE EYES PLEASE!

 

Level 7: Mecha-Bruce/Modified Chomping Apparatus

 

The Fan Favorite and proverbial pincushion finally makes his return. Whats that? You wanted to get your Haters Gonna Hate achievement by picking on poor ol’ Bruce? And as soon as you get done beating Bruce again, the item to challenge him again pops right into your bag. Only this time, the new and improved version of Bruce is definitely harder, better, faster, and quite possibly stronger too.

 

The fights starts out the same way the normal Bruce encounter starts, he hits you with his weak melee, you can stun him, and OH NO THE CHOMP IS COMING let me just walk off to the side over >>>> this way. And so you move off to the side expecting the same old fight, well this time, after every chomp, Mecha-Bruce powers up. He gains stun immunity, 40% movement speed, 40% reduced casting time for power up, and 40% increased damage, each time he chomps, and it stacks. In addition, if you thought you were going to run, Mecha-Bruce puts you in a Stasis for 5 seconds, rendering you unable to move from the chomp that follows immediately after he re-enters melee range. Because of this, every time Bruce powers up, you should position yourself in the corner farthest from him, so that time elapses from the stasis, giving you time to move just before Bruce arrives to chomp. Mecha-Bruce has 6.55M hp, so dealing with all the stuns and the amount of damage you need to pull off is around 63,000. The Reward: 600g, 50VP, and your right to heckle any brawler with your Crochide shirt. Difficulty for a Shadow Priest: 6/10

 

Level 8: Blingtron 3000/Old Dusty Robot

 

And here is where the gimmicks really start to pile up. The Blingtron 3000 is the bi-pelagic predecessor of the current Blingtron 4000 model, which fittingly enough, is where the item comes from to open up this encounter. Since you can only get one get package from blingtron on your account per day, if you want to get this encounter wait until you are on the toon you want to fight with before accepting the gift.

 

The Blingtron 3000 encounter is not so much a dps check, as it is awareness. The goal of the encounter is to take the small, even more obsolete Blingtron 2000 adds, and line the up in such a fashion that, they create a chain link from Blingtron 3000 to the Gnomish Tesla Coil located in the opposite corner from Blingtron 3000. Blingtron 3000 does not move, but will occasionally launch errant rockets at your location, which will deal 200k if they come in contact with you. The Blingtron 2000 adds damage is dismissible and will not put you under duress. Once you overload the coil, run to an empty corner, as the coil will overload every blingtron on the floor in contacts with. it will chain up to the Blingtron 3000, and if you get caught in the Tesla Coil overload, it will hit you for 400k. While Blingtron 3000 has a large health pool at 21.8M hp, once the tesla Overload Hits it, it gains a debuff which increases the damage it takes by 900%. Effectively, you can chain a minimum of 6 adds up (7 is a much safer number) to chain to blingtron in a circuit. Each add has 140k hp, making the damage you need to do at around 1 million to the adds. Once Blingtron is vulnerable, its 21.8M HP is cut to an effective 2.18M hp, bringing the grand total to 3.18M hp. So in 2 minutes, the amount of dps you need to pull is a sparse 26,500, but the key is getting the adds to be where you want and not dying to overload or rocket strikes. The reward: 600g, 50VP, and some washed up, hand me down shirt from last year. Difficulty for a Shadow Priest: 5/10

 

Level 9: Argh/The Bear and the Lady Fair

 

This is the second of the items that can be found in the scenario ward caches at the end of each run. This quest is a bit harder, as the dps check skyrockets compared to Splats. The Bear and the Lady Fair is a romance based off of…. Romeo and Juliet?…. Beauty and the Beast?…. and involves you the antagonist, trying to kill over these “lovers” before they form an unspeakable union!

 

For shadow priests, the gimmick/buff to this encounter is extremely unfavorable. There are 3 trampolines spread around a set of two tables stacked upon each other, with the person you have to kill, Argh, located on top. If you successfully bounce on each trampoline in succession, the next attack you deal with deal triple damage. While this sounds nice, it really only enhances Devouring Plague or Mind Flay: Insanity for the timetable its up. You can choose to avoid the trampoline aspect and plant on the ground, dealing with the other half, Raaaaaaargh. Raaargh is a bear with 25.3M hp and any dps to him is a waste. Raargh hits moderately hard for around 25k per swing, and will periodically interrupt your casting for 4 seconds. The good thing about Raaargh is that you can fear and CC it to no end and no diminished effects. Allowing you to plant and nuke Argh from a far. Argh has 10.8M hp, so the dps check is not pretty by any means. If you find yourself getting spell locked especially while you are casting Mind Flay: Insanity, you may want to switch up to From Darkness, Comes Light so that you can still cast your procs while shadow is coming back to you. The DPS to beat this comes in at 90,000, which means if you haven’t already, its time to start using the brawlers potion before the fight starts so you can get 2 off. A safer bet is closer to 100k, as getting caught with spell interrupt takes 4 seconds off your berserk timer each time. The reward: 700g, 50 VP, and a shirt that just permeates the room with a aura of “Chivalry”. Difficulty for a Shadow Priest: 6/10 (ignoring trampoline), 9/10 using it.

 

Cow meats bear meets Trogg. (GET IT? MEATS!)

 

Level 10: Ro-Shambo/Paper Covered Rock

 

This item I have found to be the most rng based drop of the set, as I harvested over 300 sets of pumpkins and other assorted vegetables before I finally found a paper covered rock amidst the refuse of the untilled soil. Fortunately, while it may prove difficult to come by while you play your Farmville for the 265th time, it is one of the easiest fight to beat the gimmick around.

 

Ro-Shambo is a giant hand, a la Adams Family style, that hits you with basic attacks until the gimmick where you are forced to choose Paper, Rock or Scissors. If you win, Ro-Shambo is stunned and takes 500% more damage for 5 seconds. If you lose, Ro-Shambo smacks you for 2/3 of your health, and if you draw, nothing happens. Each time you select, a version of what Ro-Shambo selected is placed in the area, if he wins or ties, its a normal version, if he loses, it will be an extremely weak and aoe-able version. The good news about this is, if your running Deadly Boss Mods, the mod will tell you which option to select ensuring you win each time, and ultimately trivializing the encounter. If you wish, to enjoy the feeling of playing a true blind draw, I would turn off any mods that can give you clairvoyance before attempting this fight. Ro-Shambo has 12.2M hp, but you can eat through good chunks of that with the debuff while hes stunned. Over 2 minutes, the dps to Ro-Shambo to Ro-Shambo is 105,000, with or without the damage debuffs. The reward: 700g, 50VP, and when in doubt, ROCK. Difficulty: 1/10 Using DBM, 8/10 Blind Draw

 

Level 11: Blind Hero/Well-Worn Headband

 

The Blind Hero is the closest thing to resembling the vanilla WoW/Warcraft 3 demon hunters, as he is classified as undead, but wields the dual swords and wears the blindfold as its signature. The item to get to the blind hero actually comes from playing carnival games. As the blindfold has a small chance to appear in the darkmoon prize box you get upon completing the games. While you can only do 5 per day on any character, the prize boxes are not soulbound, so you can send the box to the toon you want to get the blindfold on.

 

The blind hero, has no basic attacks, and instead assaults the area with three attacks. A small cone, frontal crush which hits for about 175k. A 180 degree cleave, which hits for 200k, and a full 360 degree slash which hits for 350k. The small crush is the attack he will use most often, and he will swing roughly once every 2.5 seconds with this attack. This is a very high mobility fight, and you probably will not be in the same place for more than 3-4 seconds at most. Because of this, you may want to make sure you have the Divine Insight and From Darkness, Comes Light talents, as they will boost your mobile dps. If you get to more than 30 yards from the Blind Hero, he will walk around aimlessly for a moment, allowing you to get off a little burst before having to get back to moving. You are going to have to make good use of self healing as well, liberally using Power Word: Shield and Renew at all times, with Desperate Prayer/Angelic Bulwark in emergency situations. The Blind Hero has 9.3M hp, but with the amount of moving involved, it might seem more like 19.4M. In the end, if your able to do 85,000 dps while dodging at least 95% of his swings, you will come away with a victory. The reward: 900g, 50VP, and a shirt that just begs to be looked at by fellow brawlers. Difficulty: 9/10

 

HEEEEEEEEEEERES JOHNNY!

 

Level 12: Mingus Diggs/The Digmaster’s Earthblade

 

HEY THERE LADDIE! ARE YE READY TO GET YER KNEEPADS ON AND DIG? The Mingus Diggs is the dwarf to help you out.  As if insulting us wasn’t enough by not getting the creepy claw to pop up in our archaeology tab (seriously, 350 finds and not yet?)  the item to fight Mingus Diggs comes from digging up tol’vir finds, or trading in completed Pandaria finds for crates of Tol’vir artifacts. Once you have the item, find 5 or so of your close friends to give you some raid buffs, and break out the flasks and feats, you’re going to need them.

 

The Mingus Diggs fight has a lot of things going on that you will need to keep track of, at the start of the fight, there is the dreaded pause which cuts about 8 seconds off of your berserk timer, and once you see the dps check, you will be begging for that time. You do not actually fight Mingus himself until the end, but you engage 4 obelisks in the corners of the arena, that each do the same ability. Mingus is invulnerable and flails at you with his shovel that hits for negligible damage. The obelisks do not attack, but instead channel a dot that stacks to 250 (you’re dead if it goes above 125), and each stack is a separate debuff from each obelisk. The in order to stop the channel, you must move into close proximity of the obelisk (10 yards), and it will stop channeling. Finding the balance of managing your debuff stacks with self healing is the key to the fight. For myself, I managed to survive on shields on the first two obelisks, used Desperate Prayer on my way to the third, vampiric Embrace in between moving between 3 and 4, and dispersion if any stack got over 100. If your stacks get over 100, move to that specific obelisk and disperse to negate the effects, as the debuff only lasts 5 seconds, but refreshes every 1.5 seconds the obelisk channels. And now for the FUN facts. Each Obelisk has 4.3M hp, in addition, the debuff deals 1150 damage per second per stack. Its harmless to start, bothersome around 40-60, and lethal at 75+ stacks, you want to try and clear before then unless you are truly confident in your survival skills. And Mingus? He also has an additional 900k hp that you have to chew through. That brings the total pool to 18.1M hp to do. There are no special damage increasing modifiers or debuffs for this fight, you need to bring yourself and any enhancements available to you. If you’re able to get the obelisks down, you get one last little jab from the encounter, as the immunity surrounding Mingus takes 3 seconds to fall off, therefore cutting the total time you can fight from the start from 120 to 109 seconds. So, at any given time over 109 seconds you need to be averaging 167,000 dps in order to beat the encounter. >>167,000!!!<< This fight is not for those who want to try the fight just in hopes to get lucky, you need to unload. Your reward? 900g, 50VP, A shirt that begs the question “Can you Dig it?”, and a free Coronary from Blizzard Entertainment! Difficulty: 15/10

 

So, now that you have reached the end (hopefully!), what does the Brawler’s guild do to highlight your accomplishments. The promoter of your faction’s Brawling Arena sends you a letter and includes yet ANOTHER SHIRT to show off your truly epic brawling achievements, and 10 points towards your achievement total.

 

Challenge: Defeated

 

This fight was completed  with an item level of 530. I was not using the cape from the Celestial Blessings Quest. I did have the Legendary Meta gem. It is advisable to use a flask for the encounters, if not, and you’re a bit lucky, the Crystal of Insanity from Sulik’shor is a good alternative, as it provides 500 intel, stam and hit through spirit. Towards the higher ranked fights, the extra effects from food either via feast or Mogu Fish Stew helped to provide a nice little increase that may serve to be the extra mile one needs to beat the encounter.

 

I don’t always brawl, but when I do I make sure to look as hideous a possible. Stay bloodthirsty my friends.

 

Best of luck to fellow brawlers ready to test their mettle against their increasingly formidable opponents! Rawr!

A Beginner’s Guide to (outside) Blizzcon: Greet, Meet and Eat

Posted in Real Life, WoW on June 5, 2013 by Srsbusiness

Folks, the days are counting down! It seemed like not too long ago, Blizzcon 2013 was announced. Hotels were booked, tickets were released, and flights finalized. All of it starting in February, and June is now upon us, with convention in early November. For a lot of people, it may be their first time attending the event, and the totality of everything can be overwhelming. “What should I do first?”   “Where can I go if I dont like a certain panel?”   “Where are all the cool kids over there going!?”, and there are many attractions in Sunny SoCal that should make your weekend getaway fulfilling.

 

Arrival

 

When arriving into California, you can choose two options of where to fly into: John Wayne International (SNA) or Los Angeles International (LAX). These two are the most convenient for location. Flying into one or the other each has its pros and cons.

 

John Wayne:  

Pros: Short (5-10 minutes) from your hotel in Anaheim. Transportation vans arrive at the airport every 10-15 minutes.

Cons: Costs average around $150-200 (USD) more than flying into LAX.

 

LA Int’l:           

  Pros: The above mentioned savings from flying her over John Wayne, The enjoyment of being driven on a superhighway for 30-45 minutes depending on traffic (may also be a con?), Most people fly into here.

  Cons: If you’re looking to get an early place in the ticket line, the 30-45 minute drive will back you up.

 

Get acquainted with Priceline, Expedia, Travelocity, Orbitz, and other hotel/flight sites that may change minutes before or after another to try and get the best deal for you.

 

Personally, I have not been to LAX to give it a fair pro/con grade, but have always enjoyed not long rides on super highways as a nice benchmark guideline. While the convention is happening on the 8th and 9th, the tickets are available to be picked up on the 7th at 4pm PST. It is advisable to arrive on the 6th or 7th to familiarize with the area, or even just to get another day of R&R. If you choose to stand in line, be prepared for a big ol’ serpentine of a snake to form, and once inside, the scene turns in something equivalent to your favorite electronics store having a 99% off sale, on your favorite thing you want, ON black Friday. 20 turnstiles open up and you stream on through, have your ticket ready!

 

Hitting the Town

 

So, you arrived and unpacked at the hotel, and picked your ticket up. And its STILL the day before the convention, now what?

 

Are you hungry? Do you happen to have 15 of your closest friends nearby? Then hitting the town for an upscale bite to eat sounds like the venue for you! Being right in the heart of the Anaheim strip on Catella Avenue, you will have access to many fine dining establishments including (but not limited to):

 

The Cheesecake Factory:

 

Chocolate, How Can you say no to chocolate? (Don't give me that allergy BS!)

Chocolate, How Can you say no to chocolate? (Don’t give me that allergy BS!)

 

P.F. Chang’s:

 

Perhaps Chinese is in store for the evening?

Perhaps Chinese is in store for the evening?

 

The IHoP:

 

Tiramisu Pancakes? You're killing me smalls!

Tiramisu Pancakes? You’re killing me smalls!

 

 

My Personal Favorite, Morton’s:

 

All the meat, for your mouth. You do the rest.

All the meat, for your mouth. You do the rest.

 

Some places, dress attire is not required but preferred, something like this passes.

 

Me, Dinner Venue, 2010.

Me, Dinner Venue, 2010.

 

Not particularly hungry? Conveniently located across the convention center is Disneyland, if you ever wanted to go or return, tickets were 150$ last time for the pass.

 

Oh, I get it now, you want to stay more focused on mingling around with other con-goers. At various hangouts around the convention center you can find meetups, podcasts, and blogcasts with your fellow players going on, usually before and after the convention times at night. The Twisted Nether Blogcast meetup I attended in 2011, is a nice meetup in my opinion at the Bar Louie, and they raffle off some neat prizes towards the end of the meetup.

 

Days 1 and 2:

 

Here is where your favorite and most looked forward to panels this year take place. In addition, you will get a Starcraft and WoW 3v3 Arena finals, the best costume contest for the year, and the comedy styling of <insert some comic to be named at a later date> to follow along to as well. These events of interest really come down to each attendee and what they are interested in, more notable social activities comes on day 2.

 

Realm MeetUps (WoW)

 

Aside from the gatherings outside, Blizzard has timeframes for each realm to meet up and discuss all things wow for … 30 minutes?  In 2010, the realm get together was Massive for the realm I was on, with about 75 people showing up, whereas in 2011, the number was only around a dozen, so it looks to be a hit or miss item, if its something that might interest you.

 

Closing Acts

 

Blizzard is usually good with getting an artist to close up the show properly, with its last three guests being Ozzy, Tenacious D, and the Foo Fighters, respectively. As an aside, Dave Grohl and the Foo are amazing live. Sadly in 2010, I did not get to see Jack Black rock out as the group I went with made prior arrangements. Maybe the band they book this year doesn’t suit your tastes? How can I spend my night if the panels are done and Im not interested in the closing act?  Well, backtracking to the previous hotspots to see if others are mingling there is always a good option, but if your looking for something with more entertainment value, a quick drive down those amazing and terrifying superhighways can lead to:

 

Medieval Times:

 

Where sword and shield meet in arena style combat before an assembly of roleplaying delight. I mean, you can SEE the sparks fly from the weapons clashing with the shield or other sword on parries. But not only that, you get treating to Turkey Haunches, FULL BLOWN HAUNCHES FOR YOUR FACE, goblets of liquor, and you get to heckle any freaking performer you want behind the arena ledge! And for the sentimentalists out there, there are ponies, many, many ponies for your enjoyment, if the melee combat and crass humor doesn’t work for you!

 

Ye Olde Medieval Times, BRING ME THY STEIN OF CHEEZ-ITS AND GOBLET OF MOUNTAIN DEW.

Ye Olde Medieval Times, BRING ME THY STEIN OF CHEEZ-ITS AND GOBLET OF MOUNTAIN DEW.

 

And then alas, everything comes to a close on the weekend, and life goes back to somewhat normal? If its your first time going this year, what are you most looking forward to, and if your coming back for your not first time here, what part still holds your interest the most? I personally look forward to seeing all of the people who will be attending this year.

How I Lost 60 Pounds in 4 Months (And the ‘you can too!’….. cliche)!

Posted in Real Life on May 14, 2013 by Srsbusiness

Towards the end of 2012, a point had come to where I needed to think of a resolution to make for 2013. In years past, I had given up things like chocolate (ugh!), video games (double ugh, and ranks high on all time WORST choices ever!), and being less of a night owl. Since I didn’t want to recycle an idea, I decided that losing weight was a good resolution for the new year, especially after not being too concerned about my level of diet and/or exercise for a while. The clothes were getting a bit tight, and I figured I had put on a few pounds since my low of 185 back in 2011. I thought, “I’m probably at 205, 210 tops. And 20 pounds should be a good milestone for the year”. And to great dismay, I got on the scale at the beginning of January and saw that I was not only well above 205, but clocking in at 240 (up 55 pounds in a year and a half!)! Talk about letting yourself go and catching it before it really got bad. Goals and expectations dramatically changed, and off I began with the resolution immediately.

 

Set the bar high, and in a place where you will see it every day!

Set the bar high, and in a place where you will see it every day!

 

A) Setting Goals, Sub-Goals, and Timetables

 

Much maligned at my situation, I decided that 20 pounds was no longer an acceptable goal and moved it up to 70 pounds(!). It was a tall and daunting task ahead, but it needed to be approached head on, for my own health. In addition, I had set the bar also extremely high by having the timetable set at Mother’s Day for when I would have liked to hit that goal. Along the way, it was important to set sub-goals for myself sop that I did not get burned out or discouraged along the way, and in addition, ever time I hit a goal marker, I rewarded myself with an extra cheat day during the week. It made each goal more manageable, and didn’t feel like I had to morph into a ferret and eat flax seed around the clock, because really, FLAX SEED. Your goals may be much different, and its important to not push it too hard so that your body can build up stamina for when you hit the final stretch of your goal. You can set your timetable to as long as you want if you casually want to approach your objective, or short if, and only if, you know your body can handle the grueling pace.

 

B) Weapon of Choice (And how to use it)

 

Foremost, its a necessity to listen to this song and watch the video, because nobody is more of a badass than Christopher Walken. There are many different avenues to travel down if you are adamant above improving your physical well being and appearance. Some people like weights for toning, some people do swimming, other still routines visits to the gym for a mix of cardio and weights. Myself, I am a big fan of the treadmill and marathon style endurance training. I found this to be the best for pushing your heart rate to 85-90% of its maximum. By doing this, it allows your body to more rapidly enter weight loss by burning fat cells instead of excess calories or carbohydrates.

 

What is Marathon Style Training?

 

Marathon Style training involves frequently shifting from brisk walking to either jogging or running, and then back. Depending on how intense your program may be, if you are fond of treadmilling, you can cycle this for up to 1 hour at a time for less intensive sessions, or as short as 25-30 minutes for more intense sessions. I started with a walking pace of 3.5 mph, which is slightly above normal walk speed, and a jogging speed of 7 mph. Unfortunately, my condition was at a point where I had to hold on to the machine while running at first, so I was not getting the full effect of the run intervals. Alas, it it still better than nothing while stamina and tolerance build up.Gradually, not only will your ability to improve push you to increase your walk and run speeds, but there will be multiple parts in the run where your body will feel GOOD while you run. Approaching each day with the mindset of pushing to do just slightly better than the day before, also greatly enhances your capacity to improve, daily!

 

How long should I run for (and how many times a day?)?

 

That is really up to you and what you feel you can best handle. A general rule of thumb to follow is that, if your (in this case legs) hurt, your chest hurts, or you have a tough time breathing/or light headed, stop immediately. Otherwise, twice a day up to one hour total, has been my limit. Its important to note that when you exercise is up to you. I found that running at night worked better for me, because it kept metabolism levels (to burn energy) up when it usually starts to decreases before one goes to sleep.

Do you feel the need..... for speed?

Do you feel the need….. for speed?

 

C) Diet

 

The dreaded make-or-break in some cases. Its not as severe as a lot of people make it out to be. Much like, what type of exercise is best for you, there’s also area-centric diets as well. Muscle building goes for high calorie, high protein diets with high activity, tone goes for low carbohydrate, high calorie, moderate activity diets, usually due to not having enough time to exercise as often as they would like, and weight loss specific diets shoot for low calorie, low fat, high activity to produce close to instant results. This diet focused on counting calories, while fat and carbohydrates were not much concern to keep track of, keeping a good level of fiber and protein in the regiment helped bolster results. A lot of nutrional fact labels have breakdowns for 2,000 and 2,500 calorie diets, and those were just a bit much for my liking, as I shot for around 1,400 calories every day, once I broke into a rut of what I wanted to eat. This is enough (for me), to be able to do my job, exercise and stay focused comfortably, your level might be different depending on body size, sugar levels, etc.

 

Breakfast

 

Option A: Bowl of Cereal (1.5 cups, Fiber One Caramel Delight or GF Cinnamon Chex) 270 Cal + 1 Cup Milk (190 Cal) + 1 Yoplait Parfait (100 Cal)

Option B: Two English Muffins w/ Light Butter (270 Cal) and Jam (50 Cal per muffin) + 16 Oz Welch’s Grape Juice (260 Cal + 6g fiber or 50% DV Calcium)

Option C: 16 Oz Chiobani Vanilla And Chocolate Chip Greek Yogurt (540 Cal + 50% DV Calcium and 38g protein)

Drink: Water (0 Cal) or Chai Vanilla Tea (80 Cal per 8 oz)

 

No lie. Option C has become kryptonite. Every time I go shopping I get the maximum amount of the product I can per trip. SERIOUSLY. SO GOOD.

 

Lunch

Option A: Healthy Choice Cafe Steamers (Variety of Assorted Meals) (240-320 Cal) + 1.5 Cups Sauteed Veg (100 Cal) + 1 Apple (90 Cal)

Option B: 1 Can Progresso Assorted Soups (2 servings per can, 160-220 Cal) + 5 Prunes (100 Cal + Lycopene for digestion) + 1 Cup Peanut Trail Mix (175 Cal + Protein)

Option C: 1 Can Campbell’s Chunky Soup (Flavors Vary, 270-410 Cal per Can) + 4 Toast Points (70-150 Cal, varies on bread thickness).

Drink: Water (0 Cal) —-> Add flavor with Crystal Light, Lipton or Mio Water Enhancer for 0 Cal, Iced Tea (0 Cal and Kidney Stones)

 

Ive found the crustless chicken pot pie steamer to be really good for a TV dinner-esque product, as well as the Spicy Sausage Gumbo for Chunky Soup (sucker for spice), there are some flavorful, yet low cal options at your disposal.

 

– Dinner

 

See lunch. Most days, especially if one works a 9-5 (or in that range) kind of job, it drains a lot of people to come home and cook as well. I will take 1 of the remaining 2 options, and mix and match sides to have with it. You can be creative and use breakfast ideas for dinner with dinner foods! For instance:

 

Option HELL YEAH LETS EAT: 3 Eggs, Scrambled (210 Cal) + 1 Potato (cubed and steamed to soften) (95 cal) + 1 bell pepper (diced, 65 cal) + 2 Links Hot or Sweet Italian Sausage (170-240 cal). Combines all these is a pan with a little garlic (0 Cal), crushed red pepper (0 Cal), and olive oil (50 cal), and you’ve got yourself a party for dinner for under 600 calories!

 

– Cheat Days

 

When you get to whatever days you decide to be cheat days, have whatever you want. Your body will thank you, not only in having initial gratification of having something you long for, but going for too many days in a row where you restrict the amount of calories/sugars you intake can send your body into a miniature starvation mode where it will hold onto sugars consumed and burn up proteins and carbohydrates instead.

Yep, a frozen tv dinner health product.

Yep, a frozen tv dinner health product.

 

Amazingly good for a high fiber product, well worth $3 a box.

Amazingly good for a high fiber product, well worth $3 a box.

Lacks salt, but being 90 calories will make up for the flavor loss.

Lacks salt, but being 90 calories will make up for the flavor loss.

 

D) Supplementing Your Regimen (Optional)

 

*Do the background research on all supplements before rushing out to get something that may do more harm than good, sometimes irreversible.* Having always had a very weak metabolism since I was a child, exercise alone was not enough to stimulate the pituitary and adrenaline to kick the thyroid into top gear. So I needed something that could assist with that and keep it elevated during times I was not engaged in activity, being it working out, work, or other hobbies. My parents had received a sample of a product called Oxy Elite in a goodie bag from a wedding they attended and said for the limited amount they were given, seemed to give an extra boost of adrenaline and energy. After looking at the tests and effects of oxy elite, I purchased the Oxy Elite Pro 90 Capsule supplement. This product works great for me, however the one side effect it has that I have noticed is cause your temper to shorten, I would avoid using it, if something stressful is happening within the next 6-12 hours.

 

Another product that caught my eye, was the highly marketed and hyped Raspberry Ketone. These pills are designed to target fat calls and shrink them, reducing fat and the amount of fat that can grow back into them. I gave these pills a shot, and while I did not notice any side effects from them, the results of one bottle weren’t nearly as felt as the oxy elite. My torso felt a bit tighter  on the whole compared to a bulge at one point, but Im not rocking really ripped abs or anything close to that.

 

If Zerglings can gain a Metabolic Boost, I can too, Damnit!

If Zerglings can gain a Metabolic Boost, I can too, Damnit!

 

E) Results *(may vary)*

 

With a game plan laid out, all that was left to do was to tackle it head on. I set my sub goals at 10 pound increments and moved from there. The first weight you lose is always water weight, what you do after the first 6-10 pounds will have a lasting effect on your system. The pounds began to drop, the months began to eclipse as Mother’s Day approached. There were many, many days, where my legs felt like steel reinforced support beams holding up the Sears Tower, just absolutely heavy. Around St. Patrick’s Day and Easter, I felt a loss of will power. Chocolates all around me, it was like I was Homer Simpson walking into an ice cream shop, getting a triple butterfinger deluxe and just face plant passing out into it. That is the one crucial thing to carry with you, your will power. You will perform as good as you allow yourself to, and can be the strength or Achilles Heel of what you make of losing your weight. I toughed out the month of April making up for a relapse for the holidays, and before I knew it Mother’s Day was here. I grabbed my camera that morning got on the scale, and saw this:

 

Breaking my previous all time low by 6 pounds!

Breaking my previous all time low by 6 pounds!

 

While it is not my goal, it gives me a great sense of accomplishment about what anyone can do with focus and determination. And it also brings on the last run of my goal. Your goals are attainable! Believe you can get there, and fight for an extra 3 minutes on your machine, or the urge to give in to a double baconator deluxe with the works and it will all add up in the end to making you one healthier, and happier, person!

 

If you follow any of this advice, I hope it works out for the best for you!

For the Horde!

Posted in WoW on April 30, 2013 by Srsbusiness

Lok’tar Ogar brethren.

 

Priesting in depth has fallen to the wayside for the meantime, as nothing groundbreaking has really been unearthed on the class, other than more pvp balances, and we all love a good round of nerfs balances, right? So, being of the priesthood, it was time to give in and finally see the light. Yes after 8 years playing for team Blue, I found myself playing for team Red. This is kind of like a Team Jacob vs. Team Edward situation right? I wanted to make something that I could transition into easily, yet at the same time, have a level of diversity in the class so that it felt like I wasn’t doing the same thing over again. Going back to the vanilla roots, I wanted something that brought the aspect of my first class, a hunter, together with the shadowy coalescence of a priest.  And what happened next could only be described as an experiment gone awry in Professor Utonium’s lab, only with thrice the amount of Chemical X! A combination of shadowy erosion, a splash of servitude and despairty, and the twisted amalgamation of skin, spells and greed was born.

 

A pungent desecration of filth and greed. Show me the money!

A pungent desecration of filth and greed. Show me the money!

 

Meet Terizzle, a Snoop LION inspired goblin with looks that kill and swindling kills twice as effective to boot! The combination of hunter (pet) and priest (shadow) aspects was the perfect balance between both classes for something new to pick up from the get go, and so warlock it was. Once out of the destruction ravaging the Lost Isles and Kezan, it was on to greener pastures for this promising warlock.

 

GOD DAMN IT ASHENVALE AGAIN!? HAVEN’T I ALREADY BEEN HERE LIKE 19 TIMES BEFORE?

After getting to level 35, Terizzle ran into a few friends he had seen in a far away place where people share their thoughts openly with other people. “Tweets?” He thought to himself. “I’ve seen these things before, I hope they aren’t dangerous.”

While leveling up and hanging out with a close group of friends, they had disclosed to him that they were trying to reignite their 10-man raiding team from what it was in years previous. As an admitted player for team Blue, he agreed to help where he could, but that his primary group was the main focus, offering up expertise and strategies when asked. How about those scenarios though? While being out of the range to get into heroics, or locked out of LFR, playing through the multitude of scenarios turned out to be quite fruitful for our warlock compatriot, as his first week of scenarios netted him 7 epic items from the greater caches, while his team blue counterparts HAVE YET TO SEE A SINGLE ONE.

 

Now at 90, Terrizle wanders the isle of thunder, cutting action shots like this:

Your soul IS mine.

Your soul IS mine.

 

In addition, he can be seen creating a rut pacing back and forth between the steps that lead down to the foot of Lei Shen, hoping a group to kill a certain flying electric dragon are forming up somewhere. (No really, where for art thou LFM Nalak groups?) He waits for the day where his friends call upon him, and on those days, he ventures into the Throne of the Thunder King, looking to lend spell and sword to vanquish the foes in front of him, when suddenly….

 

“HEALTHSTONE PLZ!”  “Can I get a summon please?!”

Eradication and decimation delayed for the time being, he gains experience in knowing his role via utility is now vital to the raid, and is something he needs to work on for future clashes!

 

Yes, double agent truly is fitting at this point in time, and provides some much needed balance, even if that means more time playing the game!

 

“Zug Zug”  “Hey, I finally have something OTHER than the Stables!”

Gearing Up in Throne of Thunder

Posted in Priest, PvE, Reasons I am Going Insane, Shameless Plugs, WoW on March 21, 2013 by Srsbusiness

Hello everyone, now that 5.2 has been out and about for a bit and everyone has had a chance to get accustomed to their toons, especially priests, with changes to Shadow Word: Insanity becoming Solace and Insanity, as well as Shadowy Apparitions and the t15 set focusing around them, its time to gear up your face melter and dispense some multi-dottinal, YES I SAID MULTI-DOTTINAL, justice. Also, If you’re looking to dispense you’re muli-dottinal justice somewhere, why not here at Apotheosis? Lets take a look at the changes first so you can know what to expect going forward:

 

Solace And Insanity

 

Devouring Plague now causes your mind flay to deal 33% more damage per orb for the duration of DP being active on the target. For you, this means you get 3 mind flays per devouring plague that will deal double damage. The debuff lasts between 6 and 6.4 seconds, with your mind flay channel being around the 2.3 second area, with one 1 second GCD lost after casting DP. Leaves you with .4 to .8 seconds to start that last MF, and the damage buff will continue after the debuff expires.

 

Shadowy Apparitions

 

Shadow Apparitions occur when your shadow word: pain crits, and if you go for the 4 set t15 bonus, has a 10% chance to spawn when Vampiric Touch deals damage. The two set bonus also give your SA’s a 65% chance to increase the duration of your VT and SW:P, letting them deal damage one additional time. The two set bonus looks good, but haven’t we seen this song and dance before? Good job on creativity there. Up until recently, shadow apparitions had a cap of 3, but since then has been increased to 4, as well as having had their AI improved to move faster and now hit air targets sometimes. Ghostcrawler clarified this.  What intrigues me is this queue that now exists for shadowy apparitions. Its like telling us, we understand your class is strong in multi dot situations, like warlocks, but we are going to slow your proc based dps a bit here (on a spell that accounts for all of 0.7% of damage done). Not to mention if a target goes invis, like Megaera’s head, you lose all of those SA’s, and any that may now exists in this queue as well. This to me is why the 4 set bonus is something you want to avoid when choosing to gear up. I am personally not a fan of shadowy apparitions in their current state, and the last time I enjoyed them was when they first came out and had a 60% chance to proc if you were moving when the damage ticked on SW:P. And for high mobility fights, like most are nowadays, returning to this design would be a welcomed change in my opinion. Or you know, a 1% buff  to SW:P, VT, MF, and DP, would counter balance the “procs” and we could not center sets around a still flaky mechanic. <INSERT RAEG HERE>

 

So without further adieu, here we go!:

 

Head:

Hood of the Exorcist – Twin Consorts – +1318 Intellect  +950 Spirit +867 Haste  Yellow Socket  Socket Bonus: +180 Critical Strike

Analysis: The flamecaster’s crown has the best stats on it to start, but the 2 set is worth something, and over the other pieces to get, this is one you want. If it drops, Hood of the Crimson Wake is an upgrade over anything in the previous tier and raid finder, but mastery…. ew… Choice: Tier Helm

 

Shoulders (Knees and Toes?):

Shouldersguards of the Exorcist – Iron Qon – +998 Intellect+653 Critical Strike +715 Haste Red Socket Yellow Socket Socket Bonus: +120 Haste

Analysis: The shared dropped shoulders are really nice with a high amount of haste, if you can get them, or these, off jin’rokh good for you. If you aren’t as lucky with drops, the rep shoulders are also nice, despite lacking gem sockets, but the grind is going to take a while. In the end though, the tier shoulders have your ideal stats, and not only a red, but a yellow socket with a haste bonus in the end, and will complete your two set.  Choice:  Tier Shoulders

 

Chest:

Robes of Mutagenic Blood – Primordius – +1398 Intellect  +990 Critical Strike   +907 Haste  Red Socket(2) Socket Bonus: +120 Intellect

Analysis: With two red sockets, and your 2 set tier 15 bonus already locked up, this item is just begging to be worn and increase your performance in a heartbeat. If you can snag a kill on Oondasta, these robes will definitely be a service to you. Likewise, since Primordius is a bit farther in the instance, these from the council, will also suffice. Blue sockets, you so crazy. Choice: Robes of Mutagenic Blood

 

Cloak:

Deadly Glare Cape – Durumu the Forgotten – +788 Intellect +510 Critical Strike  +556 Haste  Red Socket Socket Bonus: +60 Intellect

Analysis: This one is basically a toss up with the cloak from Dark Animus. It all depends how much hit you need in your gear at this point. And if you can kill Ra-Den (providing people get to that boss anytime soon), you should snag this little gem. Choice: Deadly Glare Cape

 

Bracers:

Vaccinator’s Armwraps – Horridon – +868 Intellect +579 Spirit +579 Haste

Analysis: Before I spiral off into reckless abandon, I would love to choose these bracers off of Primordius, but in the same vein, I also want my spells to actually land by having some spirit or hit since there isn’t a whole lot on the gear above this. if you are having trouble with Horridon, and have some extra valor to spend, the friendly rep bracers can and will tide you over.   Choice:  Vaccinator’s Armwraps

 

Gloves:

Handwraps of the Exorcist – Council of Elders – +1078 Intellect +774 Spirit +666 Haste  Red Socket  Socket Bonus: +60 Intellect

Analysis: Did you blink? Yes, those are the healer gloves. Their shadow counterparts have crit and mastery on them, our two worst stats, so choosing these with your token, may turn out to be a net gain, albeit maybe not with your healing priest comrades. If you aren’t pressed for hit though, pick up these off of the very next boss, Tortos.   Choice: Tier Healing Gloves

 

Waist:

Cord of Cacophonous Cawing – Ji’Kun – +998 Intellect +748 Hit  +597 Haste  Red Socket Yellow Socket  Socket Bonus: +120 Haste

Analysis: One of the best itemized pieces in the gain, having 3 addition gems in your belt should prove advantageous to reforging and stat allocation, as well as the high amount of base hit. You should be able to reforge that into crit. If you have some valor to brun, and have already grinded some rep, the valor belt is very similar, but blah mastery bonuses akfbvxdjk.   Choice: Cord of Cacophonous Cawing

 

Pants:

Leggings of the Exorcist – Ji’Kun and Nalak – +1599 Intellect  +1201 Critical Strike  +937 Haste   Yellow Socket  Blue Socket  Socket Bonus: +120 Intellect

Analysis: I can already hear my raid leader calling for my head at the thought of putting on pants.  If you can complete the second part of LFR, these legs are within reach for you and an upgrade to whatever you have from t14 (for the most part). If you get to Lei Shen and can get to your 8085 or (with new gear) 10,124 haste plateau, then Leggings of Cardinality jump to the top, with only Legs from Ra-den giving them a run. Unfortunately, they have mastery.   Choice: Leggings of Cardinality, if you need more haste t get to a breakpoint, Tier Legs.

 

Feet:

Dam’ren’s Frozen Footguards – Iron Qon – +1078 Intellect +629 Hit +796 Haste  Red Socket Socket Bonus: +60 Haste

Analysis: Really Liking the amount of increased red sockets on this gear, it seemed a little sparse in tier 14.  If you know of a tailor, and have 6 haunting spirits, the crafted boots are a good option as well. Also, since Iron Qon is a bit in as well, the boots from Megaera are also nice, especially if you are at a haste plateau. Choice: Dam’ren’s Frozen Footguards

 

Weapons:

Torall, Rod of the Shattered Throne – Lei Shen – +668 Intellect +468 Spirit +298 Haste  +8926 Spell Power Red Socket  Socket Bonus: +60 Intellect

Lei Shen’s Orb of Command – Lei Shen (O RLY?) – +788 Intellect +589 Critical Strike +454 Haste Red Socket Socket Bonus: +60 Intellect

Analysis: Pipe dream situation to snag this combination from the same boss, but there are other options for your main hand, and off hands that are available sooner in the instance if you cannot get to or defeat Lei Shen. Choice: Torall and Lei Shen’s Orb.

 

Amulets and Rings:

Necklace of the Terra-Cotta Invoker – Trash Mobs – +788 Intellect  +564 Hit   +496 Haste   Red Socket  Socket Bonus: +60 Hit

Analysis: Well, this is a first for this expansion, something with sexy itemization that isn’t from a boss. The only other haste amulet has 2 blue sockets,unless you can kill Oondasta, and your other available option is from Megaera. Having a red socket and perfect stats puts the trash neck over the top. Choice: necklace of the Terra-Cotta Invoker.

 

Signet of the Shado-Pan Assault – Shado-Pan Assault (Friendly) – +868 Intellect +579 Critical Strike   +579 Haste

Durumu’s Captive Eyeball – Durumu the Forgotten –  +788 Intellect +588 Spirit +437 Critical Strike   Red Socket  Socket Bonus: +60 Spirit

Analysis: Lack of stand out rings this tier that are readily available, especially when one is your best come from a friendly rep reward. But the good news is that double dipping for both spirit and hit gear returns in this department. The bad news? Raden.

 

Last, but not least, Trinkets:

Breath of the Hydra – Megaera –  +1552 Haste And Your periodic damage spells have a chance to grant 7754 Intellect for 20 sec.  (RPPM)

Wushoolay’s Final Choice – Council of Elders – +1552 Hit And Your harmful spells  have a chance to grant Wushoolay’s Lightning, granting 1410 Intellect every 2 sec for 20 sec. (RPPM)

Analysis: And here is where dps is made or broken upon. With the introduction of RPPM (Real Procs per Minute) trinkets, there are a ton of combinations that are possible to get and standout. Wushoolay’s gives you some hit that is missing in your gear (and reforging will need to be done), while offering up a classic proc from an old favorite from Icecrown, the Dislodged Foreign Object. On top of this, it can proc side by side with Breath giving you 7754 + 14100 intellect at points in its duration, leading to massive Devouring Plague, Mind Blast, and Mind Flay(Insanity) numbers. The rep trinket, offers a nice haste boost, and a steady amount of intellect, but there are times when the RPPM trnket can proc back to back after its duration, which is 40 seconds of constant uptime in cases. However, it may not proc for a while, but sometimes you have to take a risk to get the rewards of better dps. (And from someone who goes slightly below hit cap, its a risk worth taking!) Other trinkets of note are: Chan’Ye’s Essence of Brilliance, Unerring Vision of Lei-Shen, and Volatile Talisman of the Shado-Pan Assault. Choice: I don’t always take chances on RNG, but when I do, I make sure its high risk/high reward. Breath of the Hydra & Wushoolay’s Final Choice.

 

PHEW! I AM GLAD THAT GEARING IS OVER WITH. Now that you have your gear, lets see where your stats are at (before reforging and socketing):

Intel: +14023

Haste: + 9999, This number can easily get to 10124, anything over, send to crit.

Crit: +4959, This number will become higher after hit and excess haste are reforged down.

Mastery: +0  (GREAT SUCCESS)

Hit/Spirit (5100 to cap): +5902 Don’t Panic! This gives you great opportunity to reforge some into haste if you can to get that 9999 to 10124. And then the rest to crit.

 

If you like the shadowy apparitions mechanic, go for the four piece bonus, your shadow clone army will meander its way over to the boss with a steady continuation with the set bonuses, but I cannot truly believe that queuing dps procs is a way to help make the class longer in the longer run. The two piece will allow for more mind flays on your primary target(s), and should be something to shoot for. May your RPPM trinkets proc together and give you some sweet numbers appearing on your screen!

 

Guild Poaching: Have They No Shame?

Posted in Uncategorized, WoW on February 13, 2013 by Srsbusiness

Poaching. It can mean a form of hunting, or style of egg. In Azeroth, its the action of traveling to established guilds to try and take players away from their guild, in order to join theirs (usually boasting farther progression or better pvp orientation than the current guild the player is in). It seems that this time of the expansion the envoys of guilds looking to persuade people away are out and in full force. I am not at all flattered or allured by the message sent to me recently by one of those people, and as someone who has recently been the target of one of these attempts and also someone who watched his own guild back in BC suffer the effects of poaching, I would like to share my viewpoint on both fronts of the matter. I will start with my experience with poaching as a guild leader:

 

Serpentshrine Cavern/Tempest Keep/Hyjal Past – Circa 2008

 

Through my travels in Burning Crusade I spent most of my time with the guild Cross of Vengeance over the course of two stints, first as an officer, second as GM, my other guild was Crusaders of Aegwynn. The events talked about occurred over my second stint. Upon moving back up to an officer in CoV, we were having struggles in both SSC with Lady Vashj and TK with Kael’thas Sunstrider. Our GM was looking for ideas that would motivate people to step their play up to clear the final hurdle and down those bosses, and ultimately came up short every time. One night, our GM, I will call him Rentob, and both of his close friend officers were out of town and could not make raid, leaving the keys to me to see what we could accomplish in their absence. I left it up to the guild to decide where we went, ultimately going to TK. Despite having a skeleton crew of 24 people, we managed to down both Void Reaver and A’lar with a few wipes to each. As we continued to attempt to kill Astromancer Solarian, we kept wiping to the detonation mechanic, and morale continued to plummet as a result. Feeling some general animosity between members due to wiping, I decided an impromptu town hall style of meeting was in order for people to clear the air and get their frustrations out, as well as listen to any an all ideas people had to defeating the boss. After a 20 minute recess, we came back and on the second pull killed her to end the raid on a high note. After raid, I collectively asked everyone if they wanted to continue to have those kind of rally meetings where people could express themselves when our GM came back from his trip (we did have a few, but they didn’t stay sustained).

 

Enter the GM – Upon telling our GM what transpired in his absence and how the guild felt it collectively wanted to move going forward, shock and awe is the only thing I could describe what he felt as he suddenly left the guild and went to another guild and took his officer friends and a few others with him, leaving the guild crippled and with a roster of about 14 people left for a 25 man. In about 3 months time, and with the help of some truly exceptional people and players the guild grew back to being the second best guild on the server and defeated both Vashj and Kael before their 2.2 nerfs. I can remember vividly, promising the guild that if they managed to kill Kael and get into Hyjal/BT before the nerfs, that I would sing karaoke over Vent to them, any song they chose (and I absolutely did!). And at that time, the guild had bloomed into having >>38<< raiders online ready to go into BT! One day, our old GM came back and had seen that we had indeed moved forward instead of falling apart, and asked if he could come back to be a part of the guild. I obliged, and being naive, I also moved him back to being an officer, as he still had a lot of people who knew and looked up to him, in the guild. One day, he took exception to what one of the guild members was doing and attempted to discipline him his way, the old way, to which I quickly pulled the chain on him, reminding him that he was no longer the person to do that. This set off a chain of events, and public forum posts which ended in personal attacks and all around ugliness. In the end, he left the guild again, this time for good, and this time, the deviant plan went into motion. He began talking to people in the guild, either slandering my name, or offering promises of better <insert value here> if that player went to his new or other guild. He ultimately succeeded in doing that because of the reputation of the guild on the server being generally disliked from his prior leadership and as well as my reckless and sometimes very ill-advised practices on running the guild. (I was 20, when I was leading the guild, I was very naive and made a lot of forgettable mistakes.) The guild ultimately crumbled, and our last raid was in 2010, killing Maly10 and Sarth10. The guild my ex-GM went to?  Folded up shop in 2009, even with the members they took away with promises of better tidings.

 

Being Targetted By Another Guild (2011 & 2013):

 

Earlier this week, and in one instance in years past, I was sent an in-game mail by a recruiter that their guild was actively seeking shadow priests to progress through content and fill out their raiding roster. They boasted a  strong resume, stating that they had Cleared 6/6H MSV, 5/6H HoF and 3/4H ToTES, a very impressive resume indeed. This left me at a quandary, was I really going to dump 3 years of time and friendship with a lot of people for 7 extra bosses killed? For the allure of pixels which may make my toon better? Absolutely not.  While its nice to be held in high reverence by other people who are e-scouting your toon on the armory, it doesn’t show much about one’s character if they are so easily persuaded away from any establishment, for just a few more pixelated drops or rewards if its a pvp-based guild. I do not know what the social structure is of guilds that are top 50, or even top 25 in the world, and I would like to think they all are similar to Apotheosis, but I know that’s wishful thinking, only because guilds like No Chicks Allowed (Yes, it is a real guild, and yes they are top 50 in the US, and YES, if you are a female, they will not let you in period, no matter your credentials.) exist.

 

Here is my bottom line on poaching, in a brutally honest perspective: If your the kind of person who will leave their guild due to a poacher and is looking for a guild where you can find permanence, do not expect to be taken seriously, as their is a good chance the turnover rate is high due to burnout or people not making the cut. And in the same vein, if your a guild looking to bolster your ranks through poaching standout players from guilds that are not as progressed as you, remember, you pulled them away with promises of better loot/content/what have you, who is to say that someone else wont come along and do the same thing to that person from your guild. Btoom line: Poaching lacks any type of intestinal fortitude and integrity, and you wont find a quality, lasting player through it at all. Don’t do it. Work with the talent you have.